Zackary Henderson
Technical Designer
Genre: Battle Royale
Engine: Unreal Engine 4/5
Platform(s): PC
Worked 09/2021 - Present
*Working remote the entire time
Technical Game Designer
- Engaged in co-development work with Epic Games on Fortnite
Genre: Multiplayer Online Shooter
Team Size: 13 people
Engine: Unreal Engine 4
Platform(s): PC
Worked 04/2020 - 12/2020
*Worked remote for the entire time
Technical Designer
- Designed and Implemented Spawnzone System To Improve Designer Workflow
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Designed and Implemented an UI Management System To Add and Remove Widgets Intuitively
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Wrote Documentation with Supplementary Materials Like Gifs, Images, and Source Assets
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Overrode Source Code to Better Control Player Spawning Process
Game & Engine Development Company
Team Size: 10 people
Engine: Unreal Engine 4
Platform(s): PC
Worked 06/2019 - 06/2020
*Worked remote for 6 months
Simulation Company
Team Size: 22 people
Engine: Unreal Engine 4
Platform(s): PC
Worked 11/2018 - 05/2019
Genre: Online Multiplayer VR Escape Room
Team Size: 13 people
Engine: Unreal Engine 4.19
Platform(s): PC (HTC Vive and Oculus Rift)
Made 08/2018 - 12/2018
Genre: Third Person Platformer
Team Size: 20 people
Engine: Unreal Engine 4.19
Platform(s): PC
Made 04/2018 - 08/2018
Technical Designer, Level Designer
Genre: First person puzzle game
Team Size: 18 people
Engine: Unreal Engine 4.18
Platform(s): PC
Made 01/2018 - 04/2018
Technical Designer, Gameplay Designer
Genre: Isometric co-op twin stick shooter
Team Size: 14 people
Engine: Unreal Engine 4.12.5
Platform(s): PC
Made 08/2016 - 12/2016
Genre: Active Time battle RPG
Team Size: 12 people
Engine: Unity
Platform(s): PC
Made 06/2016 - 08/2016
Systems Programmer
Genre: Various
Team Size: 3 - 4 people
Engine: Unity
Platform(s): PC
Made Various Timeframes